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Platform · AI Studio

AI that respects the craft

Design, adaptation and debrief tools built specifically for game facilitators — assistive instruments shaped with practitioners, not a chatbot with your job title pasted on.
Coming soon
Preview of the AI Studio for game design and facilitation
GAME FACILITATORSAI STUDIO
The vision

What it will be

Status: coming soon — designed and tested with the founding cohort before it opens.

A hand moving pieces across a game board laid on stone

AI Studio is a workbench for the whole arc of facilitation work: drafting game concepts and mechanics, generating card decks, preparing sessions, adapting a game for a specific client or culture, structuring debriefs, and turning a session into a report the client actually reads. Each project is versioned, so your work compounds instead of vanishing into a chat history.

We're building it in the only order that makes sense: practitioners first. Founding members will test every tool against real practice and throw out what doesn't hold up. The goal is not to automate facilitation — it's to give a skilled facilitator better instruments.

In practice

What you'll be able to do

01

Draft concepts and mechanics

Go from an idea and an audience to a working game skeleton you can pressure-test.
02

Generate card decks

Produce and refine deck content — questions, scenarios, prompts — in your voice, ready for print.
03

Prepare sessions faster

Session plans, timings and materials from your game and your group's context.
04

Adapt to any client

Rework a game for a new industry, culture or language without losing what makes it work.
05

Debrief with structure

Turn raw session notes into structured debriefs and client-ready reports.
06

Localize your games

Move games across the platform's languages with facilitation nuance intact.
No vaporware

Already in the foundation

This page describes something in formation — but not something imaginary. The platform runs on one canonical data model, and this product is already part of it, behind a feature flag.

  • Nine tool types are modeled. Game design, mechanics, card decks, session prep, client adaptation, debrief, reporting, localization and marketing — the taxonomy is already in the schema.

  • Projects are versioned. AI projects and their version history are first-class records — your iterations are kept, comparable and yours.

  • An AI hub already exists. The AI Game Facilitation hub is live today — the community that will shape and test the Studio is forming now.

  • Flag-gated, not vaporware. AI Studio ships by switching a feature flag on the live platform — the foundation is in production.

When this launches, it switches on — it doesn't get rebuilt.

Help decide what AI should do here

Founding members test every Studio tool against real practice before it ships — and define where the line is. That conversation is happening now.
Become a Founding MemberFree to apply · Cohort 2026