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Platform · Marketplace

Where serious games find their people

A marketplace for discovering, licensing and selling facilitation games — built around proper authorship, clear IP and licenses that match how this profession actually works.
Coming soon
Preview of the game facilitation marketplace
GAME FACILITATORSMARKETPLACE
The vision

What it will be

Status: coming soon — designed and tested with the founding cohort before it opens.

Cards, tokens and a notebook arranged on a marble surface

Game authors and publishers currently sell through personal websites, PDFs over email and handshake licensing. The Marketplace gives the profession a proper storefront: physical games, print-and-play editions, facilitator licenses, training programs, card decks and more — discoverable by the practitioners who actually run them.

What makes it different is respect for the work. Every game carries declared authorship and IP status, and licensing is first-class: personal use, facilitator, trainer, school, corporate-internal and translation rights are distinct things you can actually buy — not a paragraph of small print everyone ignores.

In practice

What you'll be able to do

01

Sell what you've made

List physical games, print-and-play editions, licenses, training programs, card decks and resources.
02

License by real use

Six license types — from personal use to trainer, school, corporate-internal and translation rights.
03

Declare authorship properly

Owned, co-authored, licensed or public domain — IP status is on the record for every game.
04

Discover games by domain

Browse by hub — transformational, business, educational, therapeutic and beyond.
05

Reach a professional audience

Sell to verified facilitators worldwide, not to whoever stumbles onto your site.
No vaporware

Already in the foundation

This page describes something in formation — but not something imaginary. The platform runs on one canonical data model, and this product is already part of it, behind a feature flag.

  • Games and authorship are modeled. Game and co-author records with explicit IP status (owned / co-authored / licensed / public domain) exist in the canonical schema.

  • The licensing taxonomy exists. All six license types are modeled today — the legal shape of the marketplace precedes the storefront.

  • Ten listing types, real orders. From physical games to AI prompt packs and research reports; order and license records handle money as integer cents, properly.

  • Flag-gated, not vaporware. The marketplace ships by switching a feature flag on the live platform — the data model is already in production.

When this launches, it switches on — it doesn't get rebuilt.

Authors and publishers, this is your moment

Founding authors set the norms — how licensing works, how authorship is credited, what fair terms look like. Join before the shelves open.
Become a Founding MemberFree to apply · Cohort 2026